Got an idea for a game? I'll build it.
Made-to-order casual games for events, schools, after-school programmes and brand campaigns. You tell me the idea and, in 2 weeks, you have a game ready to play on a phone, in a browser or on a computer.
Any casual game: just tell me the idea.
For people who need a game and don't have a games team.
A few examples of what you can ask for:
After-school programmes and schools
A game for school day, an end-of-year party, or to practise maths, vocabulary or safety rules in a fun way.
Events companies
A game on your guests' screens or phones, with the event's look, a live leaderboard and prizes for the best players.
Communications agencies
A campaign game for your client's brand, with contact collection (with consent) and a report at the end.
Brands and associations
A game for your shop, trade fair or charity drive: a simple way to make people stop, play and remember you.
From idea to game, in 4 steps.
You tell me the idea
Fill in the form with what you have in mind: the theme, who will play, where and when. No technical language needed.
A fixed-price proposal
I reply within 2 working days with what I'll build, the deadline and the final price. I only start once you approve.
A playable prototype
Halfway through, you get a link to play and tell me what to change. It's the first of 2 revision rounds.
Delivered in 2 weeks
You get the finished game: link and QR code, plus the Android and Windows files if they're in your package.
The 2 weeks start once you approve the proposal and send me the materials (logo, colours, texts). If the materials arrive late, the deadline moves by the same amount.
What's included
Where the game runs
Web
Opens in the browser on a phone or computer, with nothing to install. Works on Android and iPhone. Always included.
Always includedAndroid
An APK file to install directly on phones and tablets, for example at an event with your own devices.
Higher packagesWindows
A desktop version, handy for stand screens, kiosks and classrooms.
Higher packagesiOS and app stores
Publishing on the App Store or Google Play needs a developer account and a store review that takes days. It only makes sense for games meant to last. Quoted separately.
Quoted separatelyA price per package, no counting hours.
These are ranges. The final price depends on what you ask for and is confirmed in the proposal, before we start.
After-school programmes and schools
Branded web game
€250 – 500
+ VAT where applicable
The game in the browser, with your identity, a link and a QR code.
- Delivered in 2 weeks
- 2 revision rounds
- Link and QR code
Web + Android + Windows
€500 – 900
+ VAT where applicable
The same game, also as an Android app and a Windows program.
- Delivered in 2 weeks
- 2 revision rounds
- Link, QR code, APK and Windows
Events and agencies
Branded web game
€800 – 2,000
+ VAT where applicable
A campaign game in the browser, with your client's brand.
- Delivered in 2 weeks
- 2 revision rounds
- Link and QR code
Web + Android + Windows, with leaderboard and leads
€1,500 – 3,500
+ VAT where applicable
For campaigns: a player leaderboard and contact collection, with consent.
- Delivered in 2 weeks
- 2 revision rounds
- Leaderboard and lead collection
- Link, QR code, APK and Windows
Extras
- Hosting the game during the campaign
- Live leaderboard
- Report on contacts and players
- iOS and app stores: quoted separately
Need something else? Tell me the idea in the form and I'll reply with a tailored proposal.
Games we've built
These are our own productions, made with the same method I use for commissions. They show the level of finish you can expect, not what you'll receive: your game is built from scratch, around your idea.
Xenolane: Squad vs Swarm
Multiply your squad. Hold on.
Gravewatch: Hold the Gate
Burn the dead before they rise
Hive Painter
Colour puzzle with busy bees
Nightloom: Star Logic
Weave the night sky
Starwick: Lantern Puzzle
Turn the rings, light the way
Dockbreak: Space Dock Puzzle
Clear the dock, mind the order
Ponycart: Math Defenders
Solve it. Save the cart!
What people usually ask
Who owns the game?
You do. You receive the final files and can use them in your campaign or event. The terms of use are written into the proposal.
How many changes can I ask for?
The package includes 2 revision rounds: one on the prototype and one on the final version. Changes beyond that are quoted separately, always before I make them.
What if my idea is complicated?
I make casual games: simple rules, short rounds. If your idea is bigger than that, I'll tell you before we start and we'll agree a version that fits in the 2 weeks.
Does the game collect player data?
By default, no. No accounts, no ads, no tracking. If your campaign needs a leaderboard or contact collection, that's an extra we define together and it follows GDPR, with clear consent. For games aimed at children, collecting data isn't something I recommend.
Do you use artificial intelligence?
I may use AI to generate some images or sounds. When I do, it's declared in the proposal and the contract, so you know exactly what you're getting.
What about my client's logo and brand?
The rights to your brand and your materials stay with you. I only use them to make your game.
Does it work on iPhone?
The web version works in iPhone's Safari with nothing to install. An App Store app is a separate process (a developer account and Apple's review) and is quoted separately.
Do you provide invoices and contracts?
Yes. The approved proposal serves as the agreement and you receive an invoice. If you need your own contract, let's talk.
Tell me your idea.
The more detail, the better the proposal, but one sentence is enough to start. I reply within 2 working days.